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MY PROJECTS AND SERVICES

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I have been writing stories in amateur or professional scale for over a decade, before 2010. From worlds and stories to play around in on a tabletop and short stories to read, to scenarios and lore (and even voice acting!) for games of varying sizes. Read more for my roles in published works, and contact me for copies and record of unpublished ones!

Narrative Design

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A profession slightly younger than Narrative Design in my life, I have discovered my love for level and mechanics design when I discovered Dungeons and Dragons in middle school, around 2011. While I've been refining my work in the field as I went throughout the years, I've had the opportunity to hone the quality of my work considerably after 2020, which is when I took up Game Design as a Master's subject in Aalto.

Level and Mechanics Design

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Project Management is something I picked up in 2019 after I studied Application Lifecycle Management, when I realised I could use my habit of planning things meticulously into benefits for projects. Since then, I've been honing my know-how of the field and getting practice to help lead projects to fruition with fewer and fewer hiccups. 

Production/Management

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I have started learning the principles of Algorithms and Programming in 2016, when I started studying Computer Engineering/Science in Bilkent University for my Bachelor's studies. Since then, I've worked as a programmer on multiple projects of varying professionality. After 2018, I discovered my love for shaders and graphics programming, and to date, that is my most active interest in the field.

Programming

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Besides these, I have a couple more interests that I've been working on regularly, but have less to show for in a professional sense. Chief among these is visual arts and design, most of my work in which has been 2D and concept arts, though starting in 2020 I've started working on Maya and Blender to expand my capabilities in the field with 3D modelling, rigging and cinematography, using my past experience in amateur photography. Also, in concert with my work in Narrative and Level Design, I've been doing light Game/Mechanics design over a decade, and have been actively expanding my repertoire in the subject since I've more actively started making games after 2016.

Other Subjects

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