
Other Subjects
Below are some of the projects I've been working on, from the more recent to earlier works, chronologically. Click the titles of projects below to go to their websites!
Fhaesir's Pride
2021 - Ongoing





Marmortal is a First Person Shooter and Platformer game made in Unity that focuses on a plethora of platforming puzzles and high-speed combat with tight and satisfying controls. The game won 2nd place award in the nationwide game-development competition Bit1 in 2021. The Unity demo is complete, and an expansion of the concept in Unreal 5 is in development right now.
The linked itch.io page might be restricted due to publicity reasons, but you can ask me for a link to the latest build!
Example works here are partially censored as to not give up sensitive information about the project.
I have worked on concept art and 3D modelling for the Unity build of the game, and while not all the concepts are in the game, some, such as the Winged-skull gargoyle have made it in. Because of the time constraints of the development process, I switched full-time to work on other subjects after a while. Right now, for the Unreal build in development, my work in arts mostly involves being a supporting concept artist and counsellor for the Art Team.
Besides that, I have and still am doing work in the game's Game Design department. There, I work with the others to determine the range of abilities the player character and the different enemies should have and how they should interact with the environment and each other, as well as determine the required difficulty/learning curve for the player as they play the game.
Major Game Jam Games
2019-2020
Rebuild Echo was made in GGJ 2020 under the theme of "repair", a 2D platformer about a mechanic in a post-apocalyptic world who finds a barely working robotic head in a junkyard. The robotic head, called Echo, talks to the mechanic in broken whispers and a poem, urging the mechanic to go to the 4 towers of old that hold the rest of its body. It is built in Godot 2.
Homeward was made in GGJ 2019 under the theme of "home", a light-hearted, top down 2.5D bullet hell shooter about a grumpy old man who just wants to rest, when his entire house is stolen from under him by aliens! The man has no chance but to find aliens, invade their ship, and get his house back! It is built in Unity.
I did not do much artwork for Homeward, but I did design how the different enemies would be distinguished from each other based on their abilities for the group's artist, as well as design what the abilities would be and how they should work for a smooth gameplay. In Rebuild Echo I designed all of the character concepts as well as painted and animated any moving parts and player movements. I also found style guidelines and references for the static assets for the other artist so that the styles of the two of us would feel mostly in sync.

CRSG is a serious game about learning code review with science-fiction / exploration themes in it. It aims to teach its players the fundamentals of code review with multiple gamified examples. The current version of the app requires basic working knowledge of coding in Java. The project was written with Javascript and dressed with HTML and CSS.
This game was released as a tool paper on FSE 2020.
I designed, drew and animated all the static and moving images in this project myself. I also designed how the gamified aspects of the program could be integrated into the narrative designed for it, together with my supervisor.





The Astareum
2017-Ongoing
The Astareum is an expanding lore manuscript about a bronzepunk world called Astarea by the people of the modern Empire of Ebon, one of the biggest and oldest surviving civilisations that populate the planet: It includes perspectives and information about geography, climates, races sentient and otherwise, languages, cultures, populations and history. The manuscript and its upcoming new versions are built on Homebrewery.
Astarea is a world I started building around 2010, and have continuously added onto throughout the years as I wrote short stories and poems about it, and run games of it in various TTRPG systems. The 2017 release of the manuscript housed a number of paintings and concepts designed and painted by me. For the new version of the manuscript I'm building right now, I'm painting a lot of the assets I took from other sources myself, as to not use any copyrighted content for future use, as well as to make the designs of the environments and characters I wish to depict more accurately.

