Moi! Hey! Esenlikler!
About me
Born in ‘98, I am a computer engineer / scientist and a game designer. I have been building games since as early as primary and middle school, at first mostly as collaborative role-playing games (such as Dungeons and Dragons!) and other board games, but I’ve expanded my repertoire to the digital world around about 2016 to start building computer games.
I have done a fair amount of research work on Human-Computer Interaction, Serious Games and Reinforcement Learning in Bilkent and Aalto Universities, and worked on 3D graphics in Kingston University and 3D animations in Aalto University.
I have passion and competency in a wide range of subjects: In the projects I work in, I’ve worked on code architecture and coding, requirement management, level and narrative design, UI/UX design, shader work, voice acting, concept art, 3D modelling, motion capture and stunts, and team management. Me being a jack of all trades and an ideator at heart has been showing its value really nicely while working with teams that are made of members of a lot of different disciplines and nationalities and especially in brainstorming situations.







